He finished his tile map and stored it to. Then, he added the outside wall (3) on the next row. He continued the wall all the way across the top. The creator wanted the wall in the upperlefthand corner so, in his matrix, at 1,1 (the first element) he put 2. Here is the spritesheet that was used to make the tile map. I would suggest a tilemap maker like PyroEditor to assist with this. Now that you have your numbering down, you can start to make your Matrix. Keep counting to the right 1,2,3,4,5,6,7,8,9,10.11 and when you hit the edge of your calc, jump down to the next row and start counting again from the left (12,13.). This is (usually) your "nothing here" sprite and is usually blank. The one in the upper right hand corner is 0. Take your spritesheet and start counting sprites. Well, we do this by combining a pic and a matrix. Now, you may be asking your self how one would make a tile map. What is a tile map, you ask? well, a tile map is a bunch of sprites drawn usually to resemble a map of some kind. B= How do you want it on? (0 = Overwrite, 1 = AND, 2 = OR, 3 = XOR)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |